Augmented Reality

VR headset sales to grow 800% by 2021

An attendee tries out a VR headset at CES 2017

Global sales of smartphone VR headsets will grow fivefold and sales of dedicated VR headsets will grow eightfold between 2017 and 2021, according to new… Read more

VR device shipments to reach 110m by 2021

An attendee tries out a VR headset at CES 2017

VR device shipments will reach a total of 110 million by 2021, with the industry to benefit from a “swath of new and compelling content… Read more

AR and VR investments reach US$2.3bn

Virtual reality VR Edinburgh Digital Entertainment Festival

The amount of money invested last year in virtual and augmented reality companies more than tripled compared to 2015, according to new research. Digi-Capital’s new… Read more

CES 2017 round-up report

LG's OLED W-Series Wallpaper TV at CES 2017

DTVE’s panel of industry experts discuss the big trends in media technology at this year’s Consumer Electronics Show.  Each year the Consumer Electronics Show offers… Read more

Fox creates new video-gaming, location-based ents and VR division

Salil Mehta

Twentieth Century Fox and Fox Networks has created a new division to oversee video-gaming, location-based entertainment and virtual and augmented reality productions under Twentieth Century… Read more

VR and AR to ‘revolutionise e-commerce’

Virtual reality VR Edinburgh Digital Entertainment Festival

Virtual reality and augmented reality are set to “revolutionise the e-commerce industry” and reach a predicted value of US$150 billion (€142 billion) by 2020, according… Read more

Google’s Tango AR goes live on Lenovo smartphone

Lenovo Phab 2 Pro

The first smartphone to support Google’s augmented reality (AR) initiative, Tango, has now launched in the US. The Lenovo Phab 2 Pro uses Google’s Tango… Read more

Time-shifted reality: 360° content opportunities and challenges

Ken Blakeslee

Ken Blakeslee, chairman of WebMobility Ventures and conference chair of AR and VR World, discusses the evolution of ‘time-shifted reality’ and the opportunities it presents.… Read more

AR app downloads to top 2.3 billion by 2021

Pokemon Go

Augmented reality app downloads will top 2.3 billion by 2021, representing a 380% increase from an estimated 482 million in 2016, according to Juniper Research.… Read more

Techicolor launches VR, AR development centre

Technicolor Experience Center

Technicolor has launched a centre that will be tasked with developing “high-end content, platforms and technology” for virtual reality, augmented reality and other immersive media… Read more

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