Augmented Reality

Fox creates new video-gaming, location-based ents and VR division

Salil Mehta

Twentieth Century Fox and Fox Networks has created a new division to oversee video-gaming, location-based entertainment and virtual and augmented reality productions under Twentieth Century… Read more

VR and AR to ‘revolutionise e-commerce’

Virtual reality VR Edinburgh Digital Entertainment Festival

Virtual reality and augmented reality are set to “revolutionise the e-commerce industry” and reach a predicted value of US$150 billion (€142 billion) by 2020, according… Read more

Google’s Tango AR goes live on Lenovo smartphone

Lenovo Phab 2 Pro

The first smartphone to support Google’s augmented reality (AR) initiative, Tango, has now launched in the US. The Lenovo Phab 2 Pro uses Google’s Tango… Read more

Time-shifted reality: 360° content opportunities and challenges

Ken Blakeslee

Ken Blakeslee, chairman of WebMobility Ventures and conference chair of AR and VR World, discusses the evolution of ‘time-shifted reality’ and the opportunities it presents.… Read more

AR app downloads to top 2.3 billion by 2021

Pokemon Go

Augmented reality app downloads will top 2.3 billion by 2021, representing a 380% increase from an estimated 482 million in 2016, according to Juniper Research.… Read more

Techicolor launches VR, AR development centre

Technicolor Experience Center

Technicolor has launched a centre that will be tasked with developing “high-end content, platforms and technology” for virtual reality, augmented reality and other immersive media… Read more

VR and AR investment reaches US$686m in 2015

Stuart_VR

Augmented and Virtual Reality deals accounted for US$686 million of investments in 2015, according to new research. The Digi-Capital report said there has now been six… Read more

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