AR

Fox creates new video-gaming, location-based ents and VR division

Salil Mehta

Twentieth Century Fox and Fox Networks has created a new division to oversee video-gaming, location-based entertainment and virtual and augmented reality productions under Twentieth Century… Read more

AR to be ‘primary driver’ of VR/AR market by 2021

Pokemon Go

Mobile augmented reality (AR) could be the primary driver of the US$108 billion (€101 billion) virtual reality (VR) and AR market by 2021, according to… Read more

BBC looking to develop haptic VR and AR experiences

Charlotte Jones

BBC Earth is looking to experiment with ‘haptic’ virtual reality experiences – involving a sense of touch as well as sight and hearing – and… Read more

Google’s Tango AR goes live on Lenovo smartphone

Lenovo Phab 2 Pro

The first smartphone to support Google’s augmented reality (AR) initiative, Tango, has now launched in the US. The Lenovo Phab 2 Pro uses Google’s Tango… Read more

Time-shifted reality: 360° content opportunities and challenges

Ken Blakeslee

Ken Blakeslee, chairman of WebMobility Ventures and conference chair of AR and VR World, discusses the evolution of ‘time-shifted reality’ and the opportunities it presents.… Read more

AR app downloads to top 2.3 billion by 2021

Pokemon Go

Augmented reality app downloads will top 2.3 billion by 2021, representing a 380% increase from an estimated 482 million in 2016, according to Juniper Research.… Read more

Immersive tech companies form VR coalition, Disruptive Reality

Stuart_VR

A coalition of five immersive technology-focused companies has come together to work on a category of VR content they have dubbed ‘immersive entertainment’. The collective, known as… Read more

Portugal’s Nos launches AR app as Microsoft HoloLens comes to Europe

Microsoft_hololens

Portuguese pay TV provider Nos has launched an augmented reality online TV app using the Microsoft HoloLens device that has just launched in Europe. HoloLens,… Read more

Techicolor launches VR, AR development centre

Technicolor Experience Center

Technicolor has launched a centre that will be tasked with developing “high-end content, platforms and technology” for virtual reality, augmented reality and other immersive media… Read more

VR and AR investment reaches US$686m in 2015

Stuart_VR

Augmented and Virtual Reality deals accounted for US$686 million of investments in 2015, according to new research. The Digi-Capital report said there has now been six… Read more

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